Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts
Thursday, September 30, 2010
Video: Games Convention Asia 2009
Here's an oldie and a goody: My keynote from Games Convention Asia, "The MBAAA" - a talk about some of the economics of big-project mobile game development and a tutorial for entertainment property development. Now, please keep in mind that the first half of the talk references numbers from over a year ago, and time marches on as numbers drum upward. (Heck, we didn't yet have "six-cent-per-daily-active-user" stories to tell ...)
The second part of the talk is timeless, platform-less, and something that every developer, publisher, student, and scandalously good-looking public relations flack should see (if only to pound with virtual tomatoes). Entertainment Property Development should be mistress to entire business units at organizations everywhere.
When watching part two, you might find it helpful to know that people were booing and moaning when the Disney slide came up ... that doesn't really come through from the audio in this recording.
To borrow from "Yahtzee" Croshaw, I was positively stonked during the Q&A for this talk: Every question asked included the phrase, "Entertainment Property." Wish they had gotten that on film ...
Labels:
games,
scott foe,
talks,
videogames
Wednesday, September 22, 2010
Video: GameHorizon 2010
As I say in the keynote, it's hard to give a talk about the future of gaming, as anything - and I mean, "anything" - is possible. (Also, on a side note, I was shocked by just how much fun the town of Newcastle is: If you get a chance to attend GameHorizon, stay and play.)
Labels:
games,
scott foe,
talks,
videogames
Sunday, June 14, 2009
Video: Edinburgh International Festival 2008
It's a rare and beautiful occasion when conference organizers give no direction as to the content of a talk: EIF 2008 was just such an occasion. This is a talk of which I am particularly proud, and not just because my futurist musings popped an entire page in Edge Magazine ("A Scott with a plan"), but because I got to eat breakfast that morning bubblegum-punk-humming to myself, "Fuck it! Here's something I believe in!"
Labels:
games,
scott foe,
talks,
videogames
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